ZPG — Projekt ZPG na něco víc než min. poč...
Obsah archivu
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Final_odevzdavani
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4Koule.png
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AbstractLight.h
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AbstractObject.cpp
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AbstractObject.h
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AbstractScene.cpp
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AbstractScene.h
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AbstractTexture.cpp
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AbstractTexture.h
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AssimpModel.cpp
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AssimpModel.h
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Bush.cpp
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Bush.h
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Callback.cpp
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Callback.h
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Camera.cpp
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Camera.h
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complexScene.png
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constantFragment.txt
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constantFragmentSkyBox.txt
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constantVertex.txt
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constantVertexSkyBox.txt
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Controller.cpp
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Controller.h
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DirectionalLight.cpp
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DirectionalLight.h
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Gift.cpp
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Gift.h
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lambertFragment.txt
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lambertVertex.txt
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Listener.cpp
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Listener.h
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Model.h
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Object.cpp
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Object.h
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phongFragment.txt
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phongFragmentMoreLights.txt
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phongFragmentNoTexture.txt
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phongVertex.txt
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Plain.cpp
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Plain.h
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PointLight.cpp
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PointLight.h
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Publisher.cpp
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Publisher.h
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Scene.cpp
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Scene.h
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SceneFourSpheres.cpp
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SceneFourSpheres.h
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ShaderLoader.cpp
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ShaderLoader.h
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ShaderProgram.cpp
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ShaderProgram.h
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SkyCube.cpp
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SkyCube.h
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Source.cpp
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Sphere.cpp
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Sphere.h
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SpotLight.cpp
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SpotLight.h
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SuziSmooth.cpp
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SuziSmooth.h
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Texture.cpp
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Texture.h
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TextureCube.cpp
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TextureCube.h
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Transform.cpp
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Transform.h
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Tree.cpp
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Tree.h
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Window.cpp
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Window.h
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