PG II — Měly by byt splněny ukoly 1, 2, 3 a 5...
Obsah archivu
-
pg2-opengl
-
.DS_Store
-
pg2_opengl
-
utils.h
-
vertex.h
-
shadow_shader.frag
-
objloader.h
-
glutils.h
-
utils.cpp
-
pch.h
-
depth_debug_shader.vert
-
normal_shader.frag
-
pbr_shader.vert
-
glad.h
-
vector3.cpp
-
matrix4x4.h
-
glutils.cpp
-
surface.h
-
matrix4x4.cpp
-
camera.cpp
-
objloader.cpp
-
camera.h
-
matrix3x3.h
-
pg2_opengl.h
-
material.h
-
simply_shader.vert
-
texture.cpp
-
color.h
-
matrix3x3.cpp
-
mymath.h
-
pg2_opengl.vcxproj
-
Rasterizer.cpp
-
mymath.cpp
-
pbr_shader.frag
-
pch.cpp
-
depth_debug_shader.frag
-
normal_shader.vert
-
triangle.cpp
-
Rasterizer.h
-
pg2_opengl.cpp
-
shadow_shader.vert
-
structs.h
-
triangle.h
-
texture.h
-
surface.cpp
-
structs.cpp
-
material.cpp
-
data
-
lebombo_irradiance_map.exr
-
lebombo_prefiltered_env_map_100_512.exr
-
6887_allied_avenger_gi.mtl
-
lebombo_prefiltered_env_map_999_32.exr
-
kostka
-
plastic_02_rma.png
-
scuffed-plastic4-alb.png
-
scuffed-plastic6-alb.png
-
piece_02.mtl
-
scuffed-plastic-normal.png
-
scuffed-plastic2-alb.png
-
scuffed-plastic3-alb.png
-
piece_02.png
-
-
4150p04.jpg
-
lebombo_prefiltered_env_map_750_64.exr
-
brdf_integration_map_ct_ggx.exr
-
3069bp13.jpg
-
lebombo_prefiltered_env_map_500_128.exr
-
lebombo_prefiltered_env_map_001_2048.exr
-
brdf_integration_map_ct_ggx.png
-
lebombo_prefiltered_env_map_250_256.exr
-
lebombo_prefiltered_env_map_010_1024.exr
-
-
vertex.cpp
-
simply_shader.frag
-
pg2_opengl.vcxproj.filters
-
vector3.h
-
-
libs
-
imgui
-
include
-
imgui_impl_win32.h
-
imgui.h
-
imgui_impl_dx12.h
-
imconfig.h
-
imgui_impl_opengl3.h
-
stb_rect_pack.h
-
imgui_impl_dx11.h
-
stb_truetype.h
-
imgui_internal.h
-
stb_textedit.h
-
imgui_impl_glfw.h
-
-
imgui_impl_win32.cpp
-
README.md
-
imgui.cpp
-
imgui_impl_opengl3.cpp
-
imgui_impl_dx11.cpp
-
LICENSE.txt
-
imgui_impl_dx12.cpp
-
imgui_impl_glfw.cpp
-
imgui_demo.cpp
-
imgui_draw.cpp
-
-
glad
-
include
-
KHR
-
khrplatform.h
-
-
glad
-
glad.h
-
-
-
src
-
glad.cpp
-
-
-
glfw
-
include
-
GLFW
-
glfw3.h
-
glfw3native.h
-
-
-
lib
-
glfw3d.lib
-
glfw3.lib
-
-
-
freeimage
-
include
-
FreeImage.h
-
-
lib
-
FreeImaged.lib
-
FreeImage.lib
-
-
-
-
vysledky
-
depth_map.PNG
-
kostka-pbr3.PNG
-
kostka-pbr.PNG
-
shadows.PNG
-
normal_shader.PNG
-
-
.gitignore
-
.gitattributes
-
pg2_opengl.sln
-
-
__MACOSX
-
._pg2-opengl
-
pg2-opengl
-
._.DS_Store
-
._pg2_opengl
-
._libs
-
._vysledky
-
._.gitignore
-
._.gitattributes
-
._pg2_opengl.sln
-
pg2_opengl
-
._utils.h
-
._vertex.h
-
._shadow_shader.frag
-
._objloader.h
-
._glutils.h
-
._utils.cpp
-
._pch.h
-
._depth_debug_shader.vert
-
._normal_shader.frag
-
._pbr_shader.vert
-
._glad.h
-
._vector3.cpp
-
._matrix4x4.h
-
._glutils.cpp
-
._surface.h
-
._matrix4x4.cpp
-
._camera.cpp
-
._objloader.cpp
-
._camera.h
-
._matrix3x3.h
-
._pg2_opengl.h
-
._material.h
-
._simply_shader.vert
-
._texture.cpp
-
._color.h
-
._matrix3x3.cpp
-
._mymath.h
-
._pg2_opengl.vcxproj
-
._Rasterizer.cpp
-
._mymath.cpp
-
._pbr_shader.frag
-
._pch.cpp
-
._depth_debug_shader.frag
-
._normal_shader.vert
-
._triangle.cpp
-
._Rasterizer.h
-
._pg2_opengl.cpp
-
._shadow_shader.vert
-
._structs.h
-
._triangle.h
-
._texture.h
-
._surface.cpp
-
._structs.cpp
-
._material.cpp
-
._data
-
._vertex.cpp
-
._simply_shader.frag
-
._pg2_opengl.vcxproj.filters
-
._vector3.h
-
data
-
._lebombo_irradiance_map.exr
-
._lebombo_prefiltered_env_map_100_512.exr
-
._6887_allied_avenger_gi.mtl
-
._lebombo_prefiltered_env_map_999_32.exr
-
._kostka
-
._4150p04.jpg
-
._lebombo_prefiltered_env_map_750_64.exr
-
._brdf_integration_map_ct_ggx.exr
-
._3069bp13.jpg
-
._lebombo_prefiltered_env_map_500_128.exr
-
._lebombo_prefiltered_env_map_001_2048.exr
-
._brdf_integration_map_ct_ggx.png
-
._lebombo_prefiltered_env_map_250_256.exr
-
._lebombo_prefiltered_env_map_010_1024.exr
-
kostka
-
._plastic_02_rma.png
-
._scuffed-plastic4-alb.png
-
._scuffed-plastic6-alb.png
-
._piece_02.mtl
-
._scuffed-plastic-normal.png
-
._scuffed-plastic2-alb.png
-
._scuffed-plastic3-alb.png
-
._piece_02.png
-
-
-
-
libs
-
._imgui
-
._glad
-
._glfw
-
._freeimage
-
imgui
-
._include
-
._imgui_impl_win32.cpp
-
._README.md
-
._imgui.cpp
-
._imgui_impl_opengl3.cpp
-
._imgui_impl_dx11.cpp
-
._LICENSE.txt
-
._imgui_impl_dx12.cpp
-
._imgui_impl_glfw.cpp
-
._imgui_demo.cpp
-
._imgui_draw.cpp
-
include
-
._imgui_impl_win32.h
-
._imgui.h
-
._imgui_impl_dx12.h
-
._imconfig.h
-
._imgui_impl_opengl3.h
-
._stb_rect_pack.h
-
._imgui_impl_dx11.h
-
._stb_truetype.h
-
._imgui_internal.h
-
._stb_textedit.h
-
._imgui_impl_glfw.h
-
-
-
glad
-
._include
-
._src
-
include
-
._KHR
-
._glad
-
KHR
-
._khrplatform.h
-
-
glad
-
._glad.h
-
-
-
src
-
._glad.cpp
-
-
-
glfw
-
._include
-
._lib
-
include
-
._GLFW
-
GLFW
-
._glfw3.h
-
._glfw3native.h
-
-
-
lib
-
._glfw3d.lib
-
._glfw3.lib
-
-
-
freeimage
-
._include
-
._lib
-
include
-
._FreeImage.h
-
-
lib
-
._FreeImaged.lib
-
._FreeImage.lib
-
-
-
-
vysledky
-
._depth_map.PNG
-
._kostka-pbr3.PNG
-
._kostka-pbr.PNG
-
._shadows.PNG
-
._normal_shader.PNG
-
-
-